Everything of Bananza's terrain is made out of voxels, which Motokura claimed was the key variable distinguishing it from Odyssey.[27] Takahashi described making levels from voxels as considerably more hassle-free than polygonal modeling, as builders could "freely Blend voxels and components to construct terrain then test it out instantly https://donkeykongbananza32085.designertoblog.com/67634080/the-donkey-kong-bananza-diaries