The challenge I tackled first was the pessimistic line-of-sight checks. The main prototype Forged just one ray in the player’s digicam locale in the direction of the center of the actor, but this would give inaccurate (pessimistic) final results. This was problematic mainly because there are occasions where players can’t https://cruzyncqc.tribunablog.com/getting-my-valorant-aimbot-to-work-42894277